Memorex CP8 TURBO UNIVERSAL REMOTE CONTROL Instrukcja Użytkownika Strona 40

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44
All the fun and
excitement that
Reno,
Las Vegas, or Atlantic
City have to offer
without fore
-going the
comforts of home
BUILD
THE ELECTRONIC
BANDIT
By
Daniel
P.
Ray
ANYONE WHO HAS EVER
PLAYED A SLOT MACHINE,
more
affectionately known
as a one -armed bandit, is
familiar with
the excitement
of trying to hit that
elu-
sive
"jackpot."
Unfortunately,
they also know how
expensive
it is
to play, since the
odds of
winning
aren't
all that great.
But take heart!
With a little
electronic prestidigitation,
you
can put
together the Electronic. Bandit
-an
electronic
slot
machine
that provides
all the thrills of
the real thing
at a
fraction of the
cost.
How It
Works
Figure
I shows
the Electronic Bandit's schematic
diagram.
As shown,
each of three vertical
rows of LEDs
is triggered by
a similar
circuit. In
the first row, UI (the
first of three 555
oscillator /timers)
is wired
to create
a
stream
of pulses,
the
frequency of which
is determined
by RI and
CI. Pressing S2
triggers
the pulses, and
at the
same
time
causes C4 to charge
The author's
prototype of the Electronic Bandit
is shown here,
prior
to being placed in its
enclosure.
Note
the bending
of
the
pins
to allow
surface
mounting.
through
a
voltage-
divider
network, consisting
of resistors R3
and R4.
When
S2 is released,
UI continues to oscillate
(outputting
a
stream
of
pulses) until
C4 has discharged through
R4,
.
pulling pin 4
of UI low, thereby
resetting the oscillator.
The
output of
U I is fed through R5
to the clock input of
U2 (a
4017
decade counter /divider).
The counter
is
wired
to count
until
the last of five LEDs lights,
at
which
time it recycles. The
result is that
when
S2 is momentarily
pressed, the
LEDs
glow
in sequence,
creating
a "rolling"
effect. Finally the rolling
effect stops,
leaving one
random LED lit.
Resistor
R6 keeps
the input of U2 from
floating after
UI
stops
sending pulses.
That operation
is the same
for the other
two rows of LEDs
except that row two stops
rolling after row
orr,
and row three stops rolling
after row two, because of
the
values
of
C4, C5, and
C6.
The
three diodes DI,
D2, and D3
are
necessary to keep
C4, C5, and
C6
isolated
from each
otter.
An interesting
feature
of the circuit
is that the 4017B
counter can be
programmed
to count to any
number between
two and ten, thereby
allowing the
builder to change
the
odds
by
adding or subtracting
LEDs
from each vertical
row. (See
Table
I for details.)
The circuit shown
contains five
LEDs
per
row and makes
for a nice,
compact, handheld
project
that's
lots of
fun to build
and use.
Assembly
The author's prototype
of the Electronic
Bandit
(sse pho-
tos) was
built on
a printed- circuit
board and
the
whole
thing
was
enclosed in
a 5
%H,
x
2%
x
I%-inch
project
box (Radio
Shack
part #270-233).
But instead of
drilling
componenting-
mounting
holes in
the printed -circuit board,
the author
chose
to use the PC board
as a cover,
with
the components surface
mounted on
the copper -trace side.
Once you've obtained
all of
the components,
including the
enclosure specified in
the Parts List, the
next thing to do is
to
cut a copper -clad
PC board to fit in place
of the cover. When
that's
done, the next
task is to etch the
circuit board. Figure
2
shows
the PC
-board etching pattern
used by the
author in the
proauction
of his prototype.
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