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"CLOCKING
OUTPUTS"
Fig.
2 -Shown here
are the various latch
outputs
of U7.
The
two counts
are fed
into
latches
U7a,
U7b, and
U7c as
the decoded
output of
U8.
Recall
that all
of their
outputs were
initially
set
to zero at
the start
of
the game.
The outputs
of
those
latches
are
used
throughout
the
circuit
to switch
gates
on
and off
as the
game progresses.
Figure
2 shows
the various
latch outputs
of
U7 for clarification,
the
operation
of
which
becomes
easier
to understand
as the
circuits
using
those
signals
are analyzed.
More
Counting
Integrated
circuits
U3 and
U4
(4017
decade
counter /divid-
ers) were
chosen over
BCD counters
because
they can be
programmed
to read
a repetitious
count of 1
to 6
without
a
zero status.
By
using the outputs
0 to 5
and using output
6 to
reset the
counter,
we
have
our one
to
six
counter
with
no zero.
The
triple three
-input OR gates,
U5 and U6, decode
and
change the
decade outputs
of U3
and U4 to BCD
outputs for
the two
dice -display
circuits,
consisting of
LEDI to LED7
and LED8
to LED14, respectively.
The BCD
outputs
of U3 and
U4 are fed
to the A and B
inputs
of U9 (a 4008
four -bit
full adder).
Since
we
have
no
counts
over 6 from
either die, two
inputs (pin I
and pin 15 of
119)
of the adder were
grounded.
The outputs
of
U9 is the
BCD
total
count for both
dies. That
count is
fed to U10 (a
4076
tri -state D -type
flip -flop).
Referring
to Fig. 2,
UIO is
clocked
once at
the end of
the first number
input
and puts the
point
number
into memory.
After
storing that number
in
memory,
the number is iso-
lated
(within
U10) from the
changing numbers
on the
input of
the
latch. The
number in
memory
is also applied
to a set
of
inputs
of
the magnitude
comparator,
UI 1. If,
on a succeeding
roll,
the identical
BCD
number is
rolled
(matching
the
number
in
memory),
a positive output
is produced
at pin
6 of
UI1.
During the
dice roll, a
control signal
applied to pin
3 (the
clock input at point
C)
inhibits
UI1. That keeps
the com-
parator
from picking
up a number
match while
the
dice are
rolling.
Once the dice
have stabilized,
if the number
in memory
equals the
number
rolled, the
output of
U11 at pin 6 goes
high.
That high is
applied to
pin I of Ul5d (1/4 4081
quad
two -
input AND gate),
which
is
toggled by the clocked
logic
only
after the second
number
is displayed.
Gate Ul5d keeps
the
circuit from
displaying
a "win" on
the first roll. The
output
signal of
Ul5d at pin 3 is
used to turn on
LED16, the "WIN"
lamp when
a match
occurs after the
first roll.
The various
numbers
rolled
are also applied
(in BCD) to
the 4 -bit latched /4 -to
-16 line
decoder,
U12, and are accepted
by
U12 only
when
a positive gate
(from U7d) is applied
to pin
1. That
occurs at the
end of each roll
(see Fig. 2).
The S2,
S3, and S12 outputs
(at pins
10, 8, and
14), are fed
to
U14b at pins
3,
4,
and 5,
respectively. The
S7 and
Sil
outputs
of U12 at pins
4 and 19 (respectively)
are fed to U I4c.
Those
two outputs
are fed
to the "WIN"
and LASE
lamps
through AND gates
Ul5a
and U15b.
Referring
to the waveforms
of Fig. 2, it
can be
seen that
those
gates are turned
off after
the first
roll. That action
lets
you
win
(if you roll 7
or 11) or lose
(if you
roll a 2, 3, 12,)
on
the first
roll. One leg of
gate
U15c (pin 5) is
tied to the pin 4
PARTS
LIST
FOR THE
COMPUTERIZED
CASINO DICE
GAME
SEMICONDUCTORS
D1-
D9 -1N914
(or
equivalent)
small signal diodes
LED1 -LED22
-Jumbo
light-
emitting
diode
(any
color)
U1- CD4584 hex
Schmitt-
trigger inverting
buffer,
integrated
circuit
U2, U15,
U16- CD4081 quad
AND gate,
integrated
circuit
U3, U4,
U8- CD4017
decade
counter
/divider,
integrated
circuit
U5,
U6, U14,
U17- CD4071 quad
OR gate,
integrated
circuit
U7-
CD4043 quad R/S
flip -flop, integrated
circuit
U9-
CD4008 4 -bit full
adder, integrated
circuit
U10-
CD4076
quad tri -state
D -type flipflop,
integrated
circuit
U11-
CD4063 4 -bit
magnitude
comparator,
integrated
circuit
U12-CD4514
1 of 16
decoder, integrated
circuit
U13- 74C373
Octal latch, integrated
circuit
U18
-7805 5 -volt, 1 -A
voltage regulator,
integrated
circuit
RESISTORS
(All resistors
are'
/4 -watt
units unless
otherwise noted.)
R1 -R22
-470
-ohm
R23-
R33- 10,000
-ohm
R34,
R35
-680
-ohm
R36-
27,000
-ohm
R37- 1-
Megohm
CAPACITORS
C1-
100
11F, 16 -WVDC
electrolytic
C2-
C4- 4,7 -µF, 16
-WVDC
electrolytic
C5-
C13-O.1 -µF,
ceramic
disc
C14- 100
-µF,
25 -WVDC
electrolytic
ADDITIONAL
PARTS
AND
MATERIALS
Printed
-circuit
or
perfboard
materials,
enclosure,
IC
sockets, Wall -type
power
supply
(
#DC1210),
wire,
solder, hardware,
etc.
NOTE: All integrated
circuits
are available from
Jameco
Electronics,
1355
Shoreway Rd.,
Belmont,
CA
94002,
(415)
592 -8097;
Digi
-Key
Corp. PO Box
677, Thief
River
Falls, MN
56701, (800)
344
-4539.
S1
and S2 (Panasonic
#EVQ-
PAR11K)
are available
from
Digi
-Key
Corp.
PO
Box
677,
Thief
River
Falls,
MN
56701, (800)
344 -4539.
12 -volt
wall -type
power
supply (
#DC1210)- Jameco
Electronics,
1355
Shoreway Rd.,
Belmont,
CA
94002,
(415)
592
-8097.
Double
-sided
PC
board with
drilled
and plated- through
holes
$22.50;Red
plastic
front
panel,
drilled
and silk
screened
$10.00, plus
$2.00 each
shipping and han-
dling- Electronic
Enterprises,
3305,
Pestana
Way,
Livermore,
CA 94550.
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